P+ - Toon Link - Subaction - AppealHi

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Stats

IASA: None
Subaction Index: 0x1bc

Scripts

Main

  1. AsyncWait(3.0)
  2. if (not(ButtonHeld value(6)))
    1. ChangeSubactionRestartFrame(KoolooLimpahR)
  3. AsyncWait(100.0)
  4. AllowInterrupts

GFX

    SFX

    1. AsyncWait(89.0)
    2. SoundEffect1(6181)
    3. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 0, wdsk: 35, kbg: 100, shield_damage: 0, bkb: 0, size: 10.0, x_offset: 0.0, y_offset: 7.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: true, freeze_frame_disable: true, unk5: true, flinchless: true })
    4. AsyncWait(93.0)
    5. DeleteAllHitBoxes

    Other

    1. ItemVisibility(false)
    2. SlopeContourStand { leg_bone_parent: 6 }
    3. AsyncWait(7.0)
    4. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
    5. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
    6. ArticleRemove(3)
    7. GenerateArticle { article_id: 3, subaction_only: true }
    8. AsyncWait(105.0)
    9. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }
    10. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
    11. AsyncWait(119.0)
    12. ArticleRemove(3)