P+ - Toon Link - Subaction - AppealHi
|
1 |
2 |
3 |
Stats
IASA: |
None |
Subaction Index: |
0x1bc |
Scripts
Main
- AsyncWait(3.0)
- if (not(ButtonHeld value(6)))
- ChangeSubactionRestartFrame(KoolooLimpahR)
- AsyncWait(100.0)
- AllowInterrupts
GFX
SFX
- AsyncWait(89.0)
- SoundEffect1(6181)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 0, wdsk: 35, kbg: 100, shield_damage: 0, bkb: 0, size: 10.0, x_offset: 0.0, y_offset: 7.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: true, freeze_frame_disable: true, unk5: true, flinchless: true })
- AsyncWait(93.0)
- DeleteAllHitBoxes
Other
- ItemVisibility(false)
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(7.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- ArticleRemove(3)
- GenerateArticle { article_id: 3, subaction_only: true }
- AsyncWait(105.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- AsyncWait(119.0)
- ArticleRemove(3)